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Rules as Written, this only affects Loading, so you'd never have to use a bonus action or action to reload a musket or pistol, but you would, every couple turns (or every turn with a Shotgun and Extra Attack) have to reload your more advanced weapon. Modern and Futuristic instead have the Reload property, which works similarly, but you get to fire a certain number of shots before you have to load it again. This one's interesting, because I think it only really affects Renaissance firearms. Next, you ignore the loading property of firearms. maybe should be, but they're also kind of their own weird thing.) On one hand, they're considered martial weapons, so in theory any Fighter, Ranger, Paladin, etc. Next, you gain proficiency with Firearms (which gets around the odd question of just who would be proficient with them. However, in Tasha's Cauldron of Everything, in a section that's clearly designed for players as well as DMs (in a way that lists of creatures' stat blocks wouldn't be) there is the Gunner feat.įirst off, you gain a +1 bonus to Dexterity, to a maximum of 20. And in Icewind Dale: Rime of the Frostmaiden (spoiler alert) there are some Gnome Cereomorphs (apparently Gnomish minds don't get totally converted when they're taken over by Illithids) that wield Laser Pistols.īut these have all generally been rare edge cases. In Mordenkainen's Tome of Foes, the Giff have a nigh-religious devotion to firearms and explosives, and use muskets in their stat block. Generally, we've seen only a few creature stat blocks that use firearms - in Waterdeep: Dragon Heist there are some Drow Gunslingers. Now, I'm given to understand that this was a Pathfinder class that had to be converted to 5th Edition, which they did by making it a Fighter subclass (which works out pretty well) but on the other hand, the character was, in fact, the inventor of firearms within Exandria, the technology inspired by a demon with which Percy had made a deal to get his revenge. In one of the more influential examples of D&D in recent years, namely Critical Role, the first campaign had within it the character of Percy, who was a Gunslinger. (As a side note, some people consider fantasy to be an inherently medieval-set genre, which I strongly disagree with, citing important works like the Dark Tower series, not to mention His Dark Materials, Harry Potter, and Star Wars - the latter of which I realize also starts an argument over where fantasy ends and science fiction begins).
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In fact, there's a whole TV Trope about it. To some people, their preferred form of fantasy is one that limits technology to that seen in the High Middle Ages at its most advanced, and the strictest limit on that is the absence of guns.
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I think the reason these show up in the DMG instead of the PHB is that, while a player should have the ultimate say on the construction of their character, it is the DM's role to determine the broader reality of their setting. There are statistics provided for firearms from three different technological eras - Renaissance, Modern, and Futuristic. Instead, it's found in the Dungeon Master's Guide. Firearms have been part of 5th Edition D&D since its inception - but you'll see no mention of it in the Player's Handbook.